I said I gave my 2DS to my mum after I jailbroke it a couple months ago. Well, it turns out it's too heavy for her to hold comfortably with her carpal tunnel, so she gave it back. That's the thing Nintendo and, well, device-makers in general never think about: is this too heavy or too hard to hold onto comfortably? In most cases, the answer is "yes to both", but that doesn't matter. For smartphone makers, they need you to drop your brittle phones so you can buy new ones. Nintendo, on the other hand, has never really been much for ergonomics. The closest we came to an ergonomic controller was the GameCube, and that was stopped immediately when the Wii came out. Their answer to ergonomics after that time was "just make it possible to connect a GCN controller to it", which in the Wii U's case meant you had to buy a separate adapter.
Anyway, now I have to do something with my 2DS. I'm thinking, really, the only thing I can do at this stage is sell it. I already have a jailbroken 3DS that I love from here to eternity, so what else can I do with the 2DS? RIght now, I'm in the process of cleaning it up so it looks like new (I probably even still have the box somewhere, but I'm not going to look for it) and I've got it preloaded with emulators and ROM copies of all the 15 Essentials. It doesn't look like I'm going to be able to fit all 35 DS and 3DS games onto the SD card, so I'll have to figure something else out there. But the major obstacle here is the Game Boy Advance. While theoretically, I could tell whoever buys the console how to run Open AGB, I really want them to not need to interact with the CFW at any point in time. I want this to be a machine that they can pick up, turn on, and have instant access to everything. So, that means Virtual Console injection. Fortunately, it was developed on Windows 7 in the first place, so it'll run on my studio computer just fine, but the elephants in the room are the Banners and the Icons. I really want this to look like it came from Nintendo this way, so I'm really running all over the place online finding cover art to use for the icons. The banners were pretty easy, being the game title screens from the ROMs themselves, so all I had to do there was run the ROMs and take screengrabs with VBA-M. It's just the icons are going to need formatting, which I can do in Powerpoint, but it'll be a lot of work.
I'm putting at least $250 worth of labour into this 2DS, which I doubt I'm going to get more than $100 for, but I really don't care. This kind of attention to detail is, as I've come to discover, extremely rare amongst console unlockers. We tend to just throw and go. This time, I've used my 3DS jailbreak as sort of a shakedown cruise, as it were, to iron out the bugs. To find out what emulators and what install methods work better. So, this time, unlike with my 3DS, I downloaded all the emulators as either CIA or NDS instead of 3DSX, so that they would show up on the homescreen. This will make it easier for kids to interact with the system without needing to worry about breaking anything or not being able to load the game they want to play. That means I need to take the extra time to learn how VC injection works, I need to go the extra mile and document everything, and I need to write an instruction manual in PDF. I would make a printed instruction manual too, but my old Epson XP-400 finally gave up the ghost, which is part of the reason why I'm selling the 2DS in the first place: I need a new printer.
So, now that I have the game boxes, I guess it's time to move those pictures from Linux to Windows 7 and format everything, then carry on with the work. I hope to have this up for sale on Craigslist by Wednesday at the latest. I know I'm going to get at least 10 scam offers from AI chatbots, but I figure that a chatbot isn't going to be able to meet me at the Walmart carpark to make the exchange.
Oh shit, I'm gonna need to find the other charging cable aren't I? Damn, where did that thing get off to?