Ultrakill

Steam banner art
Steam - September 2020, Arsi "Hakita" Patala

Screenshots

The game's post-tutorial title screen.
ULTRAKILL
A shower of blood refuels the player character.
Refuelling
V1 breaks a pane of glass, sending several husks to their re-deaths.
Dying in hell?
A Swordsmachine appears!
Titanic Ant?
An idyllic scene, straight out of a malfunctioning Holodeck.
Holodeck gardens
A Red Skull Key.
Red skull key
Cross this line to return here after you die.
Checkpoint
A machine gun rests on a gravestone.
A machine gun?
A malicious face appears!
Oh, of course

Plot synopsis

Following the extinction of the human species, V1, a humanoid soldier robot, descends into Hell in search of blood which it might use for fuel.


Review

On a whim one day, Riza decided to try out the free demo on Steam to see how long her laptop would last (a self-professed "potato machine"). She had me try it out too, and I'll admit to being less than taken with it, but as I wrote on my microblog, it was all she could think about for days. Well, she did finally buy the game and she gave me a copy of it (along with a spate of other DRM-free games that I'll save gamelog pages about for later). I decided the only reason I didn't like the demo was I didn't want to fuck up Riza's controls. She was playing the game with the default controls, but I wanted to give it certain actions in common with Project Brutality, such as using the Spacebar to punch, much in the same way I used to use it to slice with the machete in Brutality. Basically, I was searching for a non-Doom replacement for Project Brutality and Ultrakill offered me one. It's just as chaotic as Brutality, just with 100% less Doom.

10/10, would recommend. If given the opportunity to choose between playing this game and having a Christian baby accidentally pitched to me in a major-league baseball game, I would play Ultrakill. It's the game that John Romero wanted to make, but he made Daikatana instead. When I discover how to time-travel, I'm going to take this game and 2 cases each of Takis and Red Bull with me and see how many Victorian children I can turn trans. I'm thinking at least a dozen, possibly more if I can keep the orphanage director distracted by Pac-Man. If someone asked me to compare Ultrakill to other games I've played, I would say that I definitely enjoy playing The Sims 1 immediately after a long sesh, definitely one of the most trans girl things I can think of, except for maybe playing tongue-twisters in bed with an issbrokie playlist going on Foobar2000.

"Wot, no gameplay description?" The game is called Ultrakill. Draw your own conclusions.

But now, seriously folks. The demo is free to play, which gives you access to most of the first 2 levels of Hell. The "full game" can be purchased for $25. I say "full game" like that because, technically, it's still in early access, which is basically where it's been for about 6 years at this stage. It's a complete game, insofar as it doesn't have game-breaking glitches or obviously incomplete rooms, and there's a cohesive storyline. Also, something this game does which other games tend to forget is optimisation. It has a "PSX" graphics mode, intended to make graphics resemble the original PlayStation, which also helps the game run better on lower-end computers. It runs great even on my ancient-ass GeForce GT610 and 8 GB of RAM, which should tell you all you need to know about how well-optimised it is. Plus... well... it's DRM-free, so do with that information what you will.


Links

 
Official ULTRAKILL Wiki (wiki.gg)

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