The Sims Revisited: the site and some ideas for it


Work on this damned thing has occupied most of my mental real estate for about the past month. But early this morning, in a crunch session worthy of Nintendo R&D1, I got it to a complete-enough state to launch it. On Nekoweb. I had my reasons for not launching it on Neocities, mostly having to do with this host's silence when it comes to its own future: viz. AI training, age verification, and the potential for mass deplatforming of trans women. Neocities's status as the de facto leader of all free web hosts makes its silence on these points exceptionally troubling.

Eventually, The Sims Revisited will have my Sunshine Acres stories on it, as well as complete neighbourhoods, more CC than you can shake a diskette at, tutorials on how to mod everything, and templates that you can use in the inconvenient case that you happen to own The Sims Legacy Edition. Despite the dire picture of Legacy that I paint on my tutorials so far, the fun thing about this level of technology is that workarounds for most problems are pretty easy to find. RIght now, the problem is the stupid arbitrary decision on EA's part (mostly due to the interns who ported Complete Collection into Legacy Edition having grown up with The Sims 3 and all the original Maxis staff has been gone for most of 20 years) to change the registry entry that all the OG modding tools look for to decide whether you actually have the game installed or you're just wasting everybody's time. Well, most of the tools. Simshow and Homecrafter don't do this check because they were released before the game. But in order to "streamline the process" as it were, other tools had predefined paths to the game files and assumed that everyone had the game installed in a different place, so they had a look at a particular registry entry to see where it installed... but EA changed where that entry gets written. It doesn't write to the same place, so the tools look for the old one, find nothing, and tell you to install The Sims to proceed. It's not like you can't write the entry yourself, but that's incredibly technical for most people and, unfortunately, a lot of people just seize up whenever anything overly complicated comes their way and there's no amount of tutorials or handholding that I can give that can budge them.

So, that's one of the things I'm going to put onto The Sims Revisited: skin and head templates that people can use to at least recolour stuff. After all, what was The Sims Creator apart from a specialised photo editor? With enough trial and error, you can probably figure out what goes where on a skin file, and there's LOADS of stuff you can edit.

That's another thing. A directory of important datahoards within the Sim Archive Project. I wouldn't host the files on the site myself, I would just have a link list where you can go to download stuff that I feel is important to have. Sort of like how I used to have The Sims 4 Starter Kit, except without the "It's Not That Deep" content moderation policy that ModTheSims has. There will be skins, of course, which you can edit if you want to, but also other kinds of content. Unfortunately, there's really no workaround if you can't get The Sims Transmogrifier working. That's basically the only object editor available that's any kind of user-friendly. I mean, you CAN edit drawgroups with IFF Pencil if you fancy strapping yourself to the rack and turning the screw. If editing the registry is too hard for you, using IFF Pencil will be impossible.

I'm having a hard time figuring out what to make for the $9 subscription tier. I already have some teeshirt skins for the the $3 subscription, a household for the $6 subscription, but I can't come up with anything for the $9 one. After all, you're going to be spending $9 supporting my website every month for at least a couple years, I want the bonus to be worth your money. Like, sure, I could make some fuckass object recolour and go "there you go, that'll be $9 a month please", but I like to think I'm more creative than that.

Also, before you start going "Oh, she's gonna make a paysite," no. Killersims went corporate after 9/11 and suddenly everyone else did too. I can't tell you how much confusion and disappointment it caused me to go to a site I was just on 2 days ago back in the day only to get intercepted by a prompt that told me to enter my credit card number or PayPal login and I'm like, "dude, I'm 10. Do I look like I have either of those things?" You already have to pay to get sponsored CC from The Sims 4 in the form of "game kits", I'm not going to do that. With the exception of these 3 membership bonuses, all the content on my site is free and it will always be free.

The next thing to do will be finish the rest of the sections. I put the most important ones up, but there are still plenty of blank pages that need filling. I also discovered that I forgot to actually finish the Johns household page. Oops.

--25 April 2026--

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